Implemented the random item drop script. Implemented the Level 1-4 Swords (Fighter's, Master, Tempered and Golden).
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Updated the Golden Shovel to dig all 8 tiles (if possible) around Link as well as giving him double spoils.
Game maker 8 pro update#
However, the next update is going to be a large one (though the major version number may still be 0 XD.) Just a heads up that this is still being worked on. As for the trading sequence, probably, but I'd likely follow the Oracle games' trading or whatever. Link's Awakening's Crazy Tracey's Secret Medicine was pretty much like a fairy in a bottle. I don't use GameMaker but if I ever feel the need to make a Zelda game with no special mechanics this will probably be better than making an entire engine myself.Īre you thinking of adding a trading game feature after you've got most of the stuff covered?A Link to the Past was the first Zelda game to have bottles. Link's Awakening might be the only one without, although I haven't played it for a while so I could be forgetting something.Īnyway, this looks great.
![game maker 8 pro game maker 8 pro](https://i.ytimg.com/vi/5EMKjSvOgyA/maxresdefault.jpg)
The Oracle of Ages had Magic Potion (Seasons too probably), and PH and ST have Purple Potion.
![game maker 8 pro game maker 8 pro](https://4.bp.blogspot.com/-Nha0546Egpw/TXHK4YifY8I/AAAAAAAADRc/kGEyumfGJzM/s1600/game%2Bmaker%2B8.jpg)
Most handheld versions have replacements for fairies in bottles though (which is what I assume most people use bottles for). But even Phantom Hourglass and Spirit Tracks don't have them, you can buy bottles of potion but no empty bottle is left behind for other uses. (11-27-2012, 04:00 AM)puggsoy Wrote: The Minish Cap is the only handheld version of Zelda with bottles, iirc.